﻿namespace DGMResourcesTool.Logic
{
    public enum EnumResType
    {
        Invalid = -1,
        All = 0,
        Texture = 1,
        Effect = 2,
        Animation = 3,
    }

    /// <summary>
    /// 扫描资源类型.
    /// </summary>
    public enum EnumScanType
    {
        Invalid = -1,
        NoReferenceResource = 0,    // 没有引用的资源.
        NoOriginalFileResource = 1  // 没有原始资源的资源.
    }
}